<!DOCTYPE html>
<html>

<script id="vertex-shader1" type="x-shader/x-vertex">

attribute  vec4 vPosition;

void main() 
{
    gl_Position = vPosition;
} 
</script>

<script id="vertex-shader2" type="x-shader/x-vertex">

attribute vec4 vPosition;
attribute vec2 vTexCoord;

varying vec2 fTexCoord;

void main()
{

gl_Position = vPosition;
fTexCoord = vTexCoord;

}
</script>

<script id="fragment-shader1" type="x-shader/x-fragment">

precision mediump float;

void
main()
{
    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);

}
</script>
<script id="fragment-shader2" type="x-shader/x-fragment">

precision mediump float;

varying  vec2 fTexCoord;

uniform sampler2D texture;

void main() 
{ 
    gl_FragColor = texture2D( texture, fTexCoord);

} 
</script>

<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/initShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script type="text/javascript" src="render1v2.js"></script>

<body>
<canvas id="gl-canvas" width="512" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>
